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 Post subject: Combat Changes
PostPosted: Fri Dec 11, 2009 10:40 am 
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Joined: Mon Oct 05, 2009 2:49 pm
Posts: 777
Once this combat is over, I'll be making a subforum for combats and handle each combat in it's own thread. The story will continue in it's own thread without 10 pages of combat interrupting. The story will pause and have a post linking to the combat thread. Once combat is resolved, the combat thread will be locked and the story will continue. I'll work in a wrap-up to give a quick idea of what happened in the combat, etc, to get things going.

It'll also be a good time for the characters to discuss their next actions, take a break, etc. And no, you can't take an extended rest in the middle of a dangerous swamp!

Anyway, this is for two reasons:

1. Combat takes up a lot of posts and pages... which makes it hard to follow the story itself.

2. PHP database limits restrict the number of times you can use the dice roller in one thread before it starts acting wonky. I'd rather these be used for checks and skill challenges in the story than getting eaten up by combat.

So... agree or disagree? I do value feedback, so comments are welcome.


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 Post subject: Re: Combat Changes
PostPosted: Fri Dec 11, 2009 2:31 pm 
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Joined: Fri Oct 23, 2009 11:22 am
Posts: 252
I agree! I like the idea, and the story wrap up is nice for someone coming into to read it, or just remember what happened over a break they don't have to parse through 20 pages of combat.

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 Post subject: Re: Combat Changes
PostPosted: Sun Dec 13, 2009 8:44 pm 

Joined: Wed Oct 14, 2009 9:35 pm
Posts: 334
I think I like that idea too!


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